#pragma once
#include "SiuCommon.h"
#include <d3dx9.h>

class  GameSceneBase
{
public:
	GameSceneBase(IDirect3DDevice9** device) {
		this->m_pDevice = *device;
	}
	~GameSceneBase() {}

	virtual void SetUp() {}
	virtual void Update() {}
	virtual void Destory() {}

protected:
	IDirect3DDevice9* m_pDevice;

	const int Width = 640;
	const int Height = 480;
};
